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Agatha Lee  - "Tangent A"



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Kevin's Detailed Page

Kevin Gan - "Penguin"



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Team Overview

    - ​Kevin Gan - 2D Art Lead, Gameplay Programmer

    - Agatha Lee - Contractor, 2D Concept Artist

    - Naeem Moosajee - Project Leader, Producer, Programmer

    - Branan Sarveswaran - 3D Art Lead, Writer

    - Branden Schroeder - Lead Programmer, Concept Artist

    - David Yue - Level Design Lead, Programmer



Quick Links

- Kevin Gan's Blog

- Naeem Moosajee's Blog

- Branan Sarveswaran's Portfolio

- Branden Schroeder's Blog

- David Yue's Blog

Kevin is our secret weapon and greatest asset.  Kevin is a very productive and intelligent student that can get assignments and jobs done and insanely productive rates without ever having to pull any all nighters.  Kevin’s greatest traits are his programming ability and being able to work collaboratively in a team.  In his spare time Kevin likes to play around with photoshop and make insanely high resolution pieces of artwork that you can see on his deviant art page.

Agatha is currently a part-time contractor for Scorching South Studios.  She is a talented 2D artist and hardcore gamer.  She does the concept work for almost everything (GUI, menu, texture maps, character designs, etc.).

Naeem is the team manager in charge of keeping the project together through the blogs, setting team meetings and supervising them.  Aside from those duties he is also in charge of the shader programming and he is very good at the computer animation algorithms and techniques.  Aside from the technical tasks Naeem is usually in charge of preparing the reports for the team deliverables, whether it be a 40 page shader report, computer architecture assignment or a business plan.

Branan Sarveswaran - "Tangent B/Manuel"

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Naeem Moosajee - "Moose"



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Scorching South Studios: Current Team

Branden Schroeder - "Fernando"



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David Yue - "UA Building"



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Branan is the gifted 3D modeler that Scorching South Studios has the privlage of working with.  He is extremely talented in many 3D CAD programs (Terragen, Zbrush, Maya, and many more). 

Branden is one of the main programmers next to Kevin.  He is very gifted when it comes to Algorithms and Discrete Math.

Currently, one of his jobs as a programmer of the group is to help program shaders. In the past, he has programmed the movement in “A Night in the House of Evil” and the scripts for the game. In Haunted Kin he implemented much of the User Interface and coded the levels and created various art assets.  In U.G.C. so far he has programmed the menu system as well as a few other little things.

David is a gamer at heart.  His first  love is badminton and his second is cranberry juice.  No one can drink as much cranberry juice as David.

David has only been in SSS for under a semester.  In that time he has managed to become a huge asset to the team.  He is one of the main programmers next to Kevin.  He focuses on the low level engine code as he build the bulk of the "component" system for Red Dawn's Engine.

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